HQ // EXPERIENCES // ESCAPE ROOMS

ESCAPE ROOMS

30–60 minutes. One way out. Three themed missions — Command Center, Hacker Lair and Prison Break — with a ticking clock and a story you’re inside of.
THE MISSION

RETAKE THE COMMAND CENTER

Project Zorgo has hacked the command center and pumped mind-control gas into the vents. Chad and Vy need your team to retake the system in 30 minutes — before you’re turned into Zorgo’s newest recruits.
THE MISSION

BEAT THE HACKERS AT THEIR OWN GAME

You are part of an elite Spy Ninja recon force on the search for a hidden hacker lair, rumored to belong to Project Zorgo. Your team reaches a moonlit desert area and finds a mysterious structure carved into a hill. You can see caution stripes, a heavy metal door and a high-tech security access control system. This must be it, but there’s only one way to know for sure. You carefully make your ways into the top-secret bunker.
THE MISSION

BREAK OUT AND SAVE YOUTUBE

Wrongly arrested after being framed by Project Zorgo, you and your friends find yourselves locked in a maximum security prison! You are surrounded by weathered cinder block walls, stained from the broken, forgotten souls that formerly served time here. Metal bunks, a rust covered industrial air vent and bare bones furniture erase any luxuries from home. You have to find a way out, but how?